Novakids really got the short end of the stick as they didn't even have villages still when the game got to 1.0, which makes me think Chucklefish was just tired of the game and didn't want to keep working on it, or they are so incompetent they forgot. The stuff that got added was either the rest of the story missions or stuff that doesn't really effect the main gameplay. I bought back it when it was still in early access, I can't remember exactly when, if I had to take a guess.maybe 2014 or so? I expected quite a bit to be added over time, but nothing really did. The base game is nothing but a base for tons of mods that can make the game actually good. The game is honestly much better with mods, and a ton of other people look to think so too, since I rarely see people playing the vanilla game. Seriously, the universe is gonna be destroyed, but you're gonna have me scan a a bunch of furniture beforehand. Oh and about that plot, giant eldritch hentai monster destroys earth, go kill it before it destroys the rest of the universe, but you know, no rush. Short notes written by characters you'd never see were more interesting than the main plot. Honestly the best story in the game were codexes. They have one defining trait, and that's it. The actual main cast is as 1-dimensional as you can get, I'd even say they are 0.5-dimensional, they are THAT uncreative and boring. Terraria runs 10 times better than Starbound, and looks better. The lag was insane making it downright unplayable. A lot of people say Starbound's multiplayer is the best part, which I can't really say much on since the game was pretty much unplayable online for me. I'd go as far to say worse than the engine Bethesda has been using for the last 20-something years. The walk towards you and attack, or use one of the very few weapons against you. Yay, artifical difficulty in the form of enemies with more hp and more damage output! HOW FUN. There's nothing super special about each of the planet types except for the artificial difficulty. Also going from planet to planet makes you realize how boring the planets themselves are. Before every story mission, the game makes you go from planet to planet scanning objects based around the next alien race. It makes you play the story missions and.oh boy, the scanning missions. However, starting a new playthrough of Starbound is super boring and painful. Honestly, I think the best mission in the game is the Floran one due to multiple routes and overall being pretty decent. There is no Novakid mission, and the final race mission is just an arena with enemy spam. The actual real content is too difficult to make a time consuming it seems for them, the story missions really show how much they rushed things. It seems Chucklefish has decided to extend the playtime of a game, simply copy and paste the same things over and over again, without stopping. It doesn't have nearly enough real content. Like, it has the framework for something really neat, but it just doesn't have it. Starbound as it stands, is super lacking to me. The rest of their games are just published by them. From what I can tell, Starbound is the only game actually developed by Chucklefish themselves. Ok, let's get to talking about Starbound.
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